Human-Computer Interaction Contribute to our special issue on Open Design at the Intersection of Making and Manufacturing

Human-Computer Interaction
Innovations in interaction design come from both familiar forms of professional design and engineering, as well as non-professional networks of people ‘hacking’ and ‘making’ together [2, 5, 8, 11], rapidly prototyping their own designs, developing and building bespoke inventions and making adaptations to existing technologies [3]. For example, through innovative combinations of digital software and physical hardware, the Internet of Things is being prototyped and pioneered within ‘maker’ communities, Makerspaces and Fab Labs across the globe, in forms ranging from simple devices to complex systems [10]. At the same time, industrial production cultures at the ‘tech periphery’, operating across formal and informal economic processes, challenge familiar (often Western) notions of what counts as good design and technological progress [4, 7].
Open design refers to the design, development, and distribution of products and systems that are enabled through publicly accessible, shared information resources [1]. It suggests alternative models of ownership, production and consumption that align with new approaches to value-creation such as ‘remix’ and ‘commons-based peer-production’, as well as ideological notions such as post-capitalism, libertarian socialism, anti-imperialism, and communitarianism [6, 9]. Open design has been theorized as having the potential to enable professionals and hobbyist makers to open up existing processes of production. To realize this potential, material, social, and economic infrastructures are needed that are sensitive and inclusive of various approaches to technological making. There is a need for a deeper understanding of the diverse and various types of relationships that exist between makers and manufacturers; between professionals and non-professionals; between novices and experts. In particular, there is a need to identify - and understand - existing interactions and partnerships, such as between different communities of makers, or between makerspaces and manufacturing industries. We should also acknowledge frictions and tensions that arise as individuals, groups, communities and, indeed, larger publics from different societal, economic, cultural, and professional backgrounds come together.
This special issue aims to evidence and articulate key challenges and opportunities for the global maker environments comprising of mixed networks of private, public, and professional design and production; where maker culture meets professional, industrial manufacturing and where open design meets other forms of ideological openness and alternative approaches to design and production. Questions that papers might address include (but are not limited to):
This special issue aims to advance and articulate key challenges and opportunites for the global maker environments comprising of mixed 
  • Understanding Makers and Manufacturers
  • What are the cultural/ideological differences between makers and manufacturers and how do these differences shape interactions between them?
  • What new challenges arise when open design meets industrial manufacturing?
  • Who benefits from open design? Who is excluded?
  • How does open design relate to participatory and user-centered design? How does it relate to the open source movement in software?
  • What alternatives emerge at the intersection of open design and mass production that might challenge existing market-driven structures?
  • Technologies to Facilitate Making/Manufacturing
  • What role do digital technologies and platforms play in making, in industrial and/or non- industrial (e.g. personal) contexts?
  • What distinguishes ‘making’ technologies from ‘manufacturing’ technologies?
  • What are the challenges of configuring, testing and implementing heterogeneous maker systems?
  • How is the global call for cultivating makers and entrepreneurs shaping both factory work and creative work?
  • Call for proposals: 1st October 2017
  • Proposals due: 8th January 2018
  • Response to authors: 31st January 2018
  • Full papers due: 5th April 2018
  • Reviews to authors: 5th June 2018
  • Revised papers due: 5th August 2018
  • Reviews to authors: 8th October 2018
  • Final papers due: 15th November 2018

Submission of Proposals

To help authors find a good fit, we encourage proposals. Proposals should be up to 1000 words and provide a clear indication of what the paper is about. Proposals should be submitted via the HCI Editorial site. Proposals will be evaluated for relevance to the special issue theme, and guidance will be given. Both proposal and full paper submissions should be submitted via the HCI Editorial site ( Follow the guidelines and instructions for submissions on the site. There is a place on the submission site to note that your submission is for the special issue. Special Issue submissions will be peer reviewed to the usual standards of the HCI journal.
Enquiries can be sent to References
  1. David Philip Green, Verena Fuchsberger, David Kirk, Nick Taylor, David Chatting, Janis Lena Meissner, Martin Murer, Manfred Tscheligi, Silvia Lindtner, Pernille Bjorn, and Andreas Reiter. 2017. Open Design at the Intersection of Making and Manufacturing. CHI EA '17. ACM, New York, NY, USA, 542-549.
  2. Julie S. Hui, and Elizabeth M. Gerber. Developing Makerspaces as Sites of Entrepreneurship. CSCW. 2017.
  3. Silvia Lindtner, Garnet D. Hertz, and Paul Dourish. 2014. Emerging sites of HCI innovation: hackerspaces, hardware startups & incubators. CHI '14. ACM, New York, NY, USA, 439-448.
  4. Silvia Lindtner, Anna Greenspan, and David Li. 2015. Designed in Shenzhen: Shanzhai manufacturing and maker entrepreneurs. AA '15. Aarhus University Press 85-96.
  5. E. Lundberg, J. v. d. Osten, R. Kanto and P. Bjørn. 2017. The Hackerspace Manifested as a DIY-IoT Entity: Shaping and Protecting the Identity of the Community. ECSCW - Exploratory Papers. Sheffield, UK, The European Society for Socially Embedded Technologies (ISSN 2510-2591).
  6. Paul Mason. 2016. Postcapitalism: A Guide to our Future. Macmillan.
  7. Mary Ann O'Donnell, Winnie Wong, and Jonathan Bach, eds. Learning from Shenzhen: China’s Post-Mao Experiment from Special Zone to Model City. University of Chicago Press, 2017.
  8. Sowmya Somanath, Lora Oehlberg, Janette Hughes, Ehud Sharlin, and Mario Costa Sousa. 2017. Maker' within Constraints: Exploratory Study of Young Learners using Arduino at a High School in India. CHI '17. ACM, New York, NY, USA, 96-108.
  9. Joshua G. Tanenbaum, Amanda M. Williams, Audrey Desjardins, and Karen Tanenbaum. 2013. Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice. CHI '13. ACM, New York, NY, USA, 2603-2612.
  10. Nick Taylor, Ursula Hurley, and Philip Connolly. 2016. Making Community: The Wider Role of Makerspaces in Public Life. CHI '16. ACM, New York, NY, USA, 1415-1425.
  11. Austin L. Toombs, Shaowen Bardzell, and Jeffrey Bardzell. 2015. The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making. CHI '15. ACM, New York, NY, USA, 629-638.

Editorial information

  • Editor: David Green, University of West England
  • Editor: Verena Fuchsberger, University of Salzburg
  • Editor: Nick Taylor, University of Dundee
  • Editor: Pernille Bjørn, University of Copenhagen
  • Editor: David Kirk, Northumbria University
  • Editor: Silvia Lindtner, University of Michigan